Purpose:
To show how everyone is and can be a creator, designer, curator and polymath. Each of us can transform, play different games, shift our roles and participate (or be visible) in different spaces. That people can be agile (and successful), as well as learn, teach, engage and transform things in many spaces. To learn how to self-create and understand the relationship between personal and social imagination, as well as open systems. Imaginalism. To learn how to design personal source (social imagination) tools and builds. To know how '.change/.play is the .law.' To learn power and negentropy, which *is* transformation. To be agile in our spaces. To engage with imaginalities. Open Space Design/ Life (Space) Design. Pathmaking. Operational processing. Learning how to become a piece of work/art. Learning how to opt-in, source and share. Forking. [LIKE UX Design but with our techniques and cultures. Creativity/ Open space cultural and transformational design.]
One Sentence Synopsis:
Gameshifting is a legend, imaginalsphere where our personal 'techne' (techniques, value(s), imagination, literacies, profiencies, processes, self-creations, crafts) can become open (space) design, cultures, of social imagination... powerful transformation spaces.
Current Phase:
Spark